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4
May

Such a decadent luncheon

12
Jan

Crockpot!

crockpot

While I was at Bi-Mart today, picking up refills on some prescriptions, I made good on my Pre-Christmas threat to buy myself a crock-pot. To be honest, I’ve wanted one for ages, since I’m scared to death of pressure-cookers. A Crock-pot opens up a world of “stews” to me.. and chili’s and soups and roasts. Which means I can make more dishes with vegetables, without dirtying several pots and pans, or using the whole stove. (neither of which is ever really possible in our kitchen.. long story there). But at just $19.99 it was hard to resist.

Of course, while I was out, I picked up some groceries (why waste a second trip’s worth of bus fare?) and I picked up the same usual items. The makings for a few meals, some sandwich stuff, and the basics, including some lactose free milk. I’d never had lactose-free milk before, but my friend Cheesius was drinking it at Christmas, and cooking with it.. so I figured if he could stand it, I’d at least try it since dairy is something I could use to lose from my diet. Turns out it’s not really very different tasting from the 1% milk I was drinking before. So I guess I’m drinking that now.

I didn’t buy anything to actually cook in the crock-pot yet, because I’ve never used one before and I didn’t know what to buy to cook in it.. but when I got home, I did find a whole section of crock-pot recipes on allrecipes.com. So next time I’m ready to go get some groceries, I can plan to buy ingredients for a couple of those recipes.

It’s nesting, I suppose.. but it certainly wasn’t a multi-store quest to find a perfect tea cup. Maybe it was my hormonal nesting instinct that nudged me over the edge and convinced me to finally get it.. but I have been looking at these things for the last 10 months wishing I had one.

YAY CROCKPOT!

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5
Jan

Mega Hassles

mega-hassles

In mid May of 2008, a brief window of opportunity opened in Second Life. A glitch in the server code briefly allowed Megaprims (prims larger than 10m) to be created. During that all-to-brief period, I and several others created many hundreds or thousands of “new” or “second generation” Megaprims. The first set of megas, created in 2006, had been extremely limited in number, and since they couldn’t be resized, many had resorted to “torturing” the prims to create new sizes (by cutting, trimming and/or hollowing). The window for new megaprim creation in 2008 was open for several days, and this allowed for many many more such prims to be created, in more useful or desirable sizes.

Like most other 2008 megaprim creators, I made my megas available for free, with full permissions. This allowed people to use my megas in their builds.. and my megaprim sizes had been chosen specifically to work well for floors and walls.

The downside of course, is that anything that anyone makes out of prims I created, shows my name as creator.

There are more technical aspects to this of course, when it concerns things made using multiple prims from multiple creators, in that case it’s the “yellow” or “parent” prim in the linkset whose creator will show.. but generally speaking this is a “noob mistake” in terms of building with other people’s prims. It happens now and then to most of us.. but the experienced builder will usually check things like this before putting an item up for sale.

Now let’s enter the year 2012.

My megaprims are “everywhere”. You can get them in my shops, they’re available on the marketplace, they’ve been added to “mega mega sets” of megaprims from many different creators, and some people have built online databases that have indexed thousands of available megaprims, and organized them by size. Need a megaprim? Just type in your desired dimensions, and services like Megaprim.sl will return a list of the closest ones it can find, and deliver the ones you choose at the touch of a button. But it’s not just through libraries, and the marketplace, and mega-sets.. it seems at least one third party viewer even added the megaprims to their building tools in such a way, that people can build with megaprims without ever realizing they didn’t create the prims!

Additionally, many creators now use “prefab” parts in their builds. A whole market has opened up over the last few years, in specialized sculpted prims, sold with full permissions. Now you don’t need to be a furniture designer to sell an attractively furnished home. Simply buy some premanufactured couches, load in some animations you bought, and call it good. I’ve seen a lot of these builds.. and it extends well beyond furniture.. shoes, clothes, even hair and skin. The market for prefab elements is huge, and there are plenty of people buying those parts, and putting them together in new and interesting ways.

But with all of these prims, animations, textures, scripts, and sculpts floating around with all different creators names listed, it becomes easy for the casual, less-skilled builder to make a buck, simply by slapping other people’s things together, and putting a price tag on it. Oh I’m sure they add their own touches, their own sense of style as well, but very often, these “kitbash builds” tend to be made from the lowest priced prefab elements, often by people who don’t really care about the quality of the product, and who may have no skill in terms of scripting, sculpting, or texturing, to fix errors and mistakes.

My name is listed as creator of 689 full permissions prims of varying sizes. My name is apparently also listed as creator on all or part of hundreds of items made with those prims, on display inworld or for sale.

Since 2008, I have received literally thousands of support requests for items I didn’t create, items in many cases that I’ve never even seen. broken doors, missing teleporters, sculpted caves that can’t be entered… I’ve received hundreds of heartbreaking compliments for awesome artwork I didn’t create. And I’ve received thousands of requests from people looking for, and unable to find, items I had nothing to do with. I’ve received well over a hundred complaints from people who were banned from sims I’m not involved in, even more people asking about rules in malls I don’t own, or complaining about griefers in sandboxes I have no control over. And hundreds of people begging for help with failed purchases, in stores that aren’t mine. And hundreds of angry people demanding I remove whatever horrible thing  it is that their neighbor has rezzed.

And then there’s the lovely situation where people accuse me of stealing things they created, while they were creating it. That’s always a lovely situation to try and deal with.

This is on top of the messages I get that actually relate to things I did make!

I’m tired of having the same conversation over and over again.

Customer: “Hi”
Me: “Hello”
Customer: “Did you create the Loft Skybox Magical Vista with Waves and Privacy Screens? I can’t find it in your store.”
Me: “No, I’m sorry, I didn’t create that. Try contacting the owner and ask them where they got it.”
Customer: “It says you created it.”
Me: “I’m sorry, I didn’t create that item.”
Customer: “I really want it, where can I buy it?”
Me: “I’m sorry, I didn’t create that item. I wasn’t involved in it’s creation, I don’t know who sells it. Try asking the owner where it came from.”
Customer: “But it says your name as creator.”
Me: “I understand that it’s showing my name as creator, but I assure you, I did not create it, and I don’t know who did.”
Customer: “But your name is listed here as creator!”
Me: “I’m sorry, as I said, I didn’t create that item.”
Customer: “Do you know where I can buy it?”
Me: “I didn’t have anything to do with the creation of that item. I don’t know who made it, I don’t sell it, and I don’t know who does. I don’t know anything about it, I’m sorry I can’t help you.”

At this point, the conversation usually goes one of three ways:

  1. A short, curt “thank you for your time” or some variation on “whatever, liar”.
  2. A teleport offer, or a series of screenshots, or both, trying to “prove” to me that I did indeed build this thing I’ve never heard of.
  3. Or they make some kind of vague threat about reporting me to someone for something.

I have had this conversation three-to-ten times a day, nearly every single day, since June of 2008.

After three and a half years of this, I am extremely worn out from it. I have tried sending form-responses, I have tried sending notecards, I have tried being nice, and trying to help every single person who calls find the item they’re looking for, and I have tried just ignoring the  IMs, and notecards, and repeated teleport offers, friendship requests, comments on my blog and profile and whatnot.

Recently, Linden Lab lifted the build-ceiling in terms of maximum prim sizes. This means that people can now build prims up to 64m in any dimension, with their own name as creator. If even the most conservative numbers are to be believed, I have “sold” well over 10,000 megaprim packs. That number is probably way off, since it doesn’t include sales numbers from before I began tracking, or from when the SL Marketplace was known as “XStreet”. I suspect it’s more like 20,000 packs. They’ve been grabbed by experienced builders and noobs alike, and they’ve even been grabbed by the Lindens themselves. I’ve even seen my name shown as creator on official Linden builds. As I said before, they’re also “everywhere” and in a lot of places I can’t control them.

Even if I pulled the megaprims off the marketplace and out of my store today.. they’re out there. In people’s inventories, in libraries, collections, etc. They’ve been used to make trees and waves and privacy screens that are sold, and have been sold for years. Buried inside boxes inside boxes.. waiting to appear again.

There’s not much point to this post, beyond just venting about it. I know I’m not the only megaprim creator who has later regretted releasing them. I wish I could go back in time, and use an alt to create those prims, an alt who conveniently could just ignore all their IMs.

Would I undo it if I could? If I had a magic button that could delete every megaprim with my name on it, would I push it? No.

I made those prims with the intention of sharing them, of improving people’s lives by reducing the number of prims you needed to put a floor in a store. It is gratifying to know that people have used them to make beautiful things, and it’s also nice to know that their existence has made it easier for less skilled builders to make things, that obviously, people are interested in owning. I’m sure more than a few ER customers found their way to my shop by first searching for one of these things that I didn’t make… so it can’t be all bad.

But it does get tiring to have the same conversation over and over again. And I think I’m starting to lean towards “send form letter notecard, don’t respond”. Trying to explain the situation personally, invariably leads to my frustration and impatience coming out.. and even when I’m in the best, most helpful mood, these conversations invariably result in the customer basically calling me a liar.

It’s taxing, it’s tiring, and it wears down my energy. It slows me down, pulls me off focus, drags me away from friends and intimate moments with lovers, and it makes it hard to “feel like working on something complicated” when I’ve just been insulted, accused, or threatened over something I had nothing to do with.

/me  shrugs.

 

 

21
Dec

Hanukkah and the bears

hanukkah-and-the-bears

Once upon a time, there was a content creator in Second Life, who got it into her head to make cute little costumed bears, for the holidays. It started with Easter. a silly white bear, wearing a “bunny ears” headband. More holidays followed, like a flood. 4th of July, Mother’s Day, Cinco de Mayo, and so on.. and then came Hanukkah.

I’ve always felt nervous about making items in recognition of a holiday that, truth be told, I never celebrated. My family was “non-denominational, mostly non-practicing, ‘Christian’”. We did any holiday that involved toys or food or candy. So Birthdays, Christmas, Thanksgiving, Easter, Halloween, 4th of July.. etc. I didn’t grow up to be a devoutly religious person, and around the age of 13, I withdrew from Christianity entirely. It’s only been in more recent years that any trappings of Christianity have returned to my spiritual life, and even then, only trappings.

But back to Second Life. One day in 2007, I found myself bored and playing with prims. And I made a rudimentary Menorah, and tested my scripting ability to make it light, sequentially. It turned out great, and I decided to give it out for free in my shop. People really liked it, not just for it’s Hanukkah meaning, but also just to use as a general candelabra. Well, good for them.

click to enlarge

When Hanukkah came around in 2009, I decided to redesign the Menorah, and while I was at it, I decided to make a little “Hanukkah Bear”.

click to enlarge

click to enlarge

The revised Menorah was a huge hit, and the Hanukkah bear was certainly well received, and his tiny functional Menorah was a big hit too. When Hanukkah 2010 came around, I decided to try again with the Hanukkah Bear concept, and made a sister for the first bear.

click to enlarge


Not exactly the hugest of huge hits, but still not bad.  Of the two, the first is still my favourite.

Again I should reiterate that Hanukkah is not a holiday I celebrated growing up. So I am in “unfamiliar territory” in regards to doing these bears, which are indeed caricatures in some form.

All of my bears, with rare exception, are brown. I have done this because a) brown is a traditional color for a teddy bear, and b) having them always be brown insulates me from any appearance of “race” being involved in the imagery.

The Cinco de Mayo bears were a different story. Cinco de Mayo is something I have had near infinite contact with, all through my growing up years. And in every parade, there are seas of sombreros, and Mariachis and so on and so on. I knew I was safe dressing a bear in any of those costumes.

Offending people is something I’ve always been wary of.

And that really is the problem. At this point, I feel I’ve exhausted the “Hanukkah” blue and white theme, and the next logical step would be to start pulling from “traditional cultural dress” aka “costume”. A Hasidic bear, with the traditional wide-brimmed hat and curls, holding a Menorah, would be adorable to my eyes… but as I venture further into “caricatures of culture” it quickly has the potential to become offensive to some, and I DEFINITELY don’t want to do that.

I’ve never done a re-issue, as I’ve wanted the bears to remain fairly unique to their year of issue. So at this point, I’m considering skipping the Hanukkah bear this year, and instead adding a working dreidel to my pile of holiday freebies. (I already have a script for one).

But what do you think? Should I go for the Hasidic bear? Or have you got some other suggestions?

16
Dec

Small update

small-update

Achievement unlocked! Get Hormones... Again.That is all.

13
Dec

Music in the future

music-in-the-future

Back in the late 80′s and all through the 90′s, I was an avid roleplayer. Back then, my favourite games were Cyberpunk, Shadowrun, and any sort of Cyberpunkian world run in just about any game platform, particularly GURPS. I also tried to run a few games over the years. I was no grand expert at it, but as a Sci-fi fan, and writer, amateur filmmaker, and artist, I felt like I could tell a good story.

But today I’m thinking of one game I ran in the mid 90′s. A sci-fi crime-fighting game, set in a dystopian future year of 2012. Close enough that the landmarks and social structures of our town should have remained somewhat familiar.. but far enough in the future that I could take a few “leaps of faith” in terms of technology.

Of course, as we now sit on the cusp of the year 2012, obviously the world hasn’t been devastated by a orbital war of aggression by corporations angered over punitive taxation. While we do have a rather severely “banded” social hierarchy, and a massive dichotomy between the upper class, and everyone else.. that difference is not defined by the orbitals, versus the sub-orbitals. And as far as I know, corporations are not secretly equipping street gangs with their latest high technology to see which side, and which tech, wins out.

When I ran this game, I ran it with the idea that I would run a story arc, and then someone else in the group would run another story arc. We’d bring the same characters to each story, only the GM’s character would be relegated to more of an NPC role during their run. Sadly, outside events put an end to the game, before it could ever come to that, but recently I’ve begun to think of my unused character from that game.

Since he was going to be an NPC for the first run of the game, I decided to give him the role of pilot. I used him as a sort of “let’s go here” indicator.. but very often the group would go their own way, which made for laughable situations, when the entire crew went “slumming” paying exorbitant prices at the nearby McDonalds, while their pilot got a massage and a 4 course meal, all gratis at the corporate lounge.

One of his affectations, was that like other young adults of the fantastic year 2012.. he was a sincere devotee of a style of music that was.. let’s just say.. annoying to others. When I ran the game, I described this type of “new hip music” as something generally grating, that had been created almost entirely by computers, with a difficult to follow beat that changed tempo frequently, with no discernible melody for large parts of the song, yet seemed repetetive. Generally the music in the game had a disorienting, almost nauseating effect on those who weren’t fans.

It’s kind of interesting.. in the mid 90′s, I described dub-step.

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5
Dec

When Bounding Boxes Collide

No, this isn’t some sort of “Portal” signage.. these are the different options available in terms of collision “boxes” where Sculpted prims are concerned, in Second Life. I’ve been struggling with an issue of how best to deal with a project, assuming that the bounding boxes of the sculpts would be “extra tall”, how should I deal with distributing that extra height.

——

Group 1: Raised bounding box with “bottom” aligned to floor. Movement axis floats above furniture in some cases, but potentially solid Bbox doesn’t penetrate floor to impede traffic on possible lower level. No need to script a “drop” after rez.

1a

Solid, standard over-sized Bbox
1b

Phantom
1c

Custom Bbox, adds one to prim-count, not future-proof

 

Group 2: Lower Bounding Box, with “Movement Axis” visually centered on the sculpt model. Collision profile can penetrate floors in multistory buildings. Furniture must be scripted to “drop” after rezzing, otherwise it may rez floating above the ground.

2a

Solid, standard over-sized Bbox
2b

Phantom
2c

Custom Bbox, adds one to prim-count, not future-proof

 

At this point, my working plan is to build according to model 1a, with a software switch (owner menu option) to toggle the phantom state between 1a and 1b. This arrangement has the lowest prim count, requires the least number of dirty tricks and unexpected consequences, at the sole expense of customers having to deal with a sometimes floating movement axis. The “2 prim” approach in 1c/2c is coolest, but it requires relying on a bug that Linden Lab could repair, thus breaking that functionality, and reverting to the 1a/1b collision profile.

I think it’s probably preferable to save the prim, and deal with the sculpty-funkiness of the bounding boxes with a simple owner-toggle switch.

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25
Oct

Things accomplished today

  • Returned call to clinic regarding my blood-work, and got results. (not dying).
  • Called endocrinologists and finished paperwork for them.
  • Mailed paperwork to endo.
  • Returned call to clinic regarding mailing address problem
  • Showered
  • Walked to Fred Meyer (store)
  • Used self-checkout, without either freaking out, or having any issues.
  • Walked home
  • Got on minecraft and began excavating the stronghold and abandoned mines near my house.
    (stealing wood and tracks to stockpile for the 1.9? release remapping)

That last part may not seem like much of an acheivement to some. But the server is a 1.8.1 SMP server, which means Endermen are still overpowered, so building isn’t much fun.. and knowing that 1.9 is coming out soon, building anything on 1.8.1 is kind of pointless. So the fact that I found something entertaining and semi-productive to do is actually pretty impressive.

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12
Oct

New look for an old avatar

new-look-for-an-old-avatar

Admittedly, it’s not exactly a “new” look. But It’s my current avatar, and it looks like this style may be sticking to me for a while. (thanks to Mistress Nikki & RLV).

God I love purple.

Winter Ventura in Second Life

On the plus side.. playing with RLV means I’m that much more likely to consider developing RLV-enabled products.

25
Aug

Got some stuff done

got-some-stuff-done

It’s been a bit of a slow day for me, but I accomplished several good things. As a counselor once told me, it’s important to recognize the things you do accomplish, maybe more important than the things you didn’t accomplish.

  • Took a shower & washed my hair
  • Started a load of laundry
  • Took a bus to the grocery store, even though it was after 5pm
  • Did grocery shopping
  • Checked out using the self-checkout, and managed to even deal with the produce
  • Picked up something for dinner as well
  • Caught the bus I intended to (the last bus) headed home
  • When the bus was late, considered solutions to getting home, rather than panicking
  • Came home and cycled the laundry
  • Remembered it was garbage night, and took the garbage out to the curb
  • Created a Skype Account
  • Got hooked up in the skype group for the minecraft server I’m building on
  • Transferred a lot of files to a friend’s webserver
  • Installed PhpMyAdmin without anyone’s help
  • Set permissions on hundreds of documents, again, by myself
  • Exported a mysql database from one server and imported it on another
  • Emailed my friend who runs the server, and gave her a progress report

So all in all, I think I’ve got quite a bit to be proud of for today. Even though some of the other projects I wanted to explore today never got touched. Tomorrow will be another full day I’m sure, dealing with some of the things I wanted to do today… and I’m sure some more work on that webserver.

 

Borrowing another blogging trick from Emilly Orr, I’m going to end this with a video I enjoyed on YouTube. The following has nothing to do with the above post… it’s just funny.

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